I’m lost in Hollow Knight. The obvious way forwards, what game designers call the critical path, has dwindled to nothing; I met a character who put a marker on my map, back in an early area, but nothing happens when I go there, I think I need to defeat some bosses or collect some doo-dads to activate whatever it is, and there’s nowhere else obvious to go next.
There’s a new area on the other side of the map, filled with exploding jellyfish and spasmodic electrical crackling charges, but I don’t seem to be able to get far into this zone without butting up against pulsing black fibre barriers blocking my way that clearly require an ability to traverse that I do not yet possess.
That sentence was weird. There are barriers in my way. I can tell I’ll need to acquire an ability to get past them.
But I’m not sure whether I get that ability from this new area, whether there’s just a room or a passageway I’m missing - I can’t even use the map for this section to check for potential routes, because the map vendor is blocked by one of the black barriers - or whether I need to go somewhere else entirely and then return here later.
I remember there being sections of ground that shook when I crossed them in other places in the game, and I recently learned how to smash through weak floors, so that’s something to try - but I’ve got no idea where those sections were, so short of retracing my steps through the entirety of the game I’m not sure what to do. I could look the solution up, but in a game about mapping the darkness and bringing order to chaos, it feels like reading walkthroughs on how to do this would turn the experience into drone work or something. I want to play a game. I don’t want to tick items off a checklist. I’m an active being, not a passive consumer.
So I guess I’ll head back into that labyrinthe and see what I can see. It feels like a lot of ground to cover - literally the ground, I’m literally going back over the cave floors looking for the bits that shake as I walk over them - but it’s not a huge world, and I’ve got plenty of skills now that make traversal fun - dashes and wallclimbs and whatnot - and I could do with farming the easier enemies for the money they drop to put towards buying upgrades for my character - so it’s not so bad.
And, hey, it beats putting that time towards learning a musical instrument or studying a foreign language or volunteering for a charity, right?
Getting lost in imaginary mazes while roleplaying as an insect knight wielding a pin sword fighting cartoon bug baddies: exactly how I envisaged I’d be spending my thirties.
So I guess I’ll head back into that labyrinthe and see what I can see. It feels like a lot of ground to cover - literally the ground, I’m literally going back over the cave floors looking for the bits that shake as I walk over them - but it’s not a huge world, and I’ve got plenty of skills now that make traversal fun - dashes and wallclimbs and whatnot - and I could do with farming the easier enemies for the money they drop to put towards buying upgrades for my character - so it’s not so bad.
And, hey, it beats putting that time towards learning a musical instrument or studying a foreign language or volunteering for a charity, right?
Getting lost in imaginary mazes while roleplaying as an insect knight wielding a pin sword fighting cartoon bug baddies: exactly how I envisaged I’d be spending my thirties.
In fairness, it pretty much is.
See you tomorrow.
See you tomorrow.
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